Air Elemental
![(image)](../../pics/add-ons$Rise_of_the_Elementalist$images$units$elementals$air$air-elemental.png)
A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Mud Elemental Whirlwind |
Advances to: | |
Cost: | 31 |
HP: | 50 |
Movement: | 8 |
XP: | 64 |
Level: | 2 |
Alignment: | neutral |
ID | Air Elemental |
Abilities: | dust recuperation, skirmisher |
Attacks (damage - count)
![]() | twister melee | 7 - 2 impact | |
![]() | sand storm ranged | 3 - 6 impact | swarm |
Resistances
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blade | 30% | ![]() |
pierce | 50% | |
---|---|---|---|---|---|---|
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impact | 50% | ![]() |
fire | -20% | |
![]() |
cold | 0% | ![]() |
arcane | -40% |
![(portrait)](../../pics/add-ons$Rise_of_the_Elementalist$images$portraits$transparent$air-elemental.png)
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 1 | 50% |
![]() |
Deep Water | 1 | 50% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 70% |
![]() |
Shallow Water | 1 | 50% |
![]() |
Swamp | 1 | 50% |
![]() |
Unwalkable | 1 | 50% |
![]() |
Village | 1 | 60% |